Augmented, virtual and mixed reality are changing the way people work and live. Let’s look at how their application could disrupt the day-to-day operations of the enterprise, and how some companies have already begun experimenting with these immersive technologies.
The entertainment industry is where the first commercial augmented and virtual reality applications saw the light of day. Pokémon GO is undoubtedly the game that brought AR to a global audience. The app, launched in 2016, let players catch, battle and train popular Pokémon characters and reached over 800 million downloads. Its successor, the Harry Potter AR game, is however missing some of the same magic.
PlayStation, Nintendo and other game manufacturers have been heavily investing in creating more immersive play experiences. Thus far many of these games have been solitary, while adoption is destined to see rapid increase as soon as friends and family can be joining in. Shared experiences are the key to success. The VOID is one such great execution allowing you and your friends to explore a physical space while interacting with a dynamic, virtual world.
Live sports and music events can also be experienced remotely. Facebook debuted Oculus Venues putting you on the front row of concerts and getting you closer to the World Cup games than ever before. Or check out this video of a fire-breathing dragon flying around a baseball park.
Important: The disaster-inspired videos you’ve undoubtedly seen broadcasted by television networks such as The Weather Channel and CBS (such as this one of when they brought a tornado into the studio) are nothing more than fancy green screen and CGI. It’s not augmented nor mixed reality.
AR and VR are changing how we shop. Smart mirrors like Memory Mirror let you virtually try on dozens of outfits and change colors and patterns instantly. You can test any shade of lipstick and preview makeup looks and accessories using augmented reality apps. L’Oréal is one of the brands most actively investing in the space and has for example acquired popular AR beauty company ModiFace.
With virtual reality you can get front-row access to the hottest fashion shows on earth or step into the shoes of a stylist like Kate Young. Augmented catalogs bring products to life, unlock exclusive product information and allow you to ‘try before you buy’.
Whether extended reality will see widespread uptake in the physical store environment will however depend on the added value it can provide to customers without disrupting their shopping journey.
Virtual reality allows prospective buyers to visit a property from the comfort of their living room, thereby completely transforming the home buying experience. Just picture taking a virtual tour of your future apartment and personalizing it on the spot with your current furniture or the decoration of your dreams. Property listings that feature virtual tours have been shown to receive three to five times more leads.
Sotheby’s, one of the companies tapping into the trend, launched Curate, an augmented reality app letting consumers visualize a house as their own before purchase.
AR and VR enable realtors to reach a much greater audience with their listings and showcase properties still under development. This will not only save time for both agent and customer but could also facilitate foreign investment.
Engineers will no longer need to build physical prototypes which will drastically reduce the time it takes to move from ideation to product delivery. Ford has for example partnered with Microsoft HoloLens to visualize full scale models in 3D.
Besides productivity efficiencies, AR and VR can enhance plant floor views and overlay context-relevant instructions and analytics. Imagine a factory worker walking through the plant seeing any machine-related information in real-time, and this hands-free. Machine inspection and maintenance will become a lot more efficient.
Besides training future med students and reducing the cost of education, augmented reality can assist surgeons with projected real-time patient data.
Virtual reality enables doctors to access patients in remote locations to quickly offer medical advice and can even help people with phobias overcome their fears through simulated experiences.
Hospitalized patients on the other hand can receive a more enjoyable experience as VR has proven a viable method for reducing stress and anxiety. Kids could for example travel in a simulated world which will distract from any pain or discomfort and reduce their need for medication.
Virtual reality is considered the ultimate empathy device. Projects like Stanford’s 1,000 Cut Journey let you step into the shoes of Michael Sterling, a black male, and encounter racism as a young child, an adolescent, and a young adult. Project Empathy is an entire collection of evocative and surprising experiences that help us see the world through the eyes of another. Definitely worth checking out!
If a picture is worth 1,000 words…
Instead of reading a textbook, imagine literally walking between dinosaurs or witnessing first-hand Napoleon’s coup in the French Revolution. Microsoft HoloTour and Google Expeditions for example allow viewers to virtually explore an art gallery or museum, visit Machu Picchu, or navigate outer space, all without leaving the classroom. Froggipedia was developed using Apple ARKit and lets students view and dissect a virtual frog’s anatomy.
AR and VR allow students and trainees to delve more deeply in a subject matter and experience theories in an interactive learning environment with immersive content they might actually enjoy. All this will only aid information retention.
Augmented, virtual and mixed reality are still in an early stage and their hardware and capabilities are continuously evolving. With costs coming down, companies should think of how they could leverage these technologies to create experiences that deliver meaningful impact.
Artificial intelligence plays a fundamental role in bringing these immersive experiences to life. Deep learning algorithms and machine vision are for example necessary building blocks for the real-time recognition of objects and the processing of large volumes of data captured from the outside world. That puppy ears filter in Instagram would similarly not be possible without advanced facial recognition.
Virtual environments are also being used as playgrounds to train robots and self-driving cars. Waymo’s fleet of 25,000 vehicles have for example driven over 5 billion miles in such simulated environments.